Online Interactive Exhibition - Practitioner Proposal
This page shows examples of work and practices for the proposal of the online Interactive exhibition of the ‘I am’ festival.
The project would be in 2 parts in collaboration with Catia Silvestre.
The digitisation of 2 garments and the dance animation of the garments in a video.
Part 1: creating 3D garments for AR interactions
The first part is the digitisation of two garments that would have been design with students in Catia’s project.
The 2 garments are then transformed into 3D virtual objects that can be played with on the website or in Augmented Reality using a smartphone or tablet.
Here is an example of what the virtual clothes could look like and how the visitors of the online exhibition can interact with it.
Interaction with the virtual clothes
Click on the AR button on the 3D object below to scan the QR code and use your phone to see the outfit in your space.
You can also look at the outfit by interacting directly with it on the page
Part 2: animation of the 2 outfits using dancers moves
The second part of the project consists in using the 2 virtual garments and animate them on music.
depending on timeframe and how the technology work we could have independent dance videos:
@iremain__ belly dancing shirt. ##funny ##dance ##3d ##digital ##art ##fashion ##fyp ##foryou ##foryourpage
♬ Stil D.R.E. Remix - thelilcg
@iremain__ baby it's a look!distorted reality coat#di#gitalart #cl#o3d #fa#shion #de#sign #fa#shiondesign #di#gital #3d#
♬ Look - Leikeli47
The most chalenging option that I want to go for first would be to record videos of dancers, track their body movements using a free online software plask.ai to animate an avatar wearing the previously designed clothes. the last stage would be to superimpose the animated garment on the video of the dancer and having the dancer dancing with a digital garment.
Having a fast forward video of the process could also be a part of the online exhibition.
Examples of a process video of adding clothes to a photograph.
the goal is to do the same with a video using body tracking movement and record the process to explain to the audience how the end result was made